Manipulating Digital Landscapes

Get hands on experience using Unreal Engine, a game creation engine that is transforming how movies and shows are being made. 

Oct. 16 - 
Nov. 6, 2021

Saturdays

10am-12pm Pacific
(1pm-3pm Eastern)
The world is on the verge of a major paradigm shift in the creation of film and television content. With rapid advancements in camera technology as well as 3D animation and modeling software, we are approaching the moment where Virtual Production will all but replace traditional practical production methods. With more and more major Hollywood productions utilizing Virtual Production techniques, it is extremely important that the next generation is taught using the tools of tomorrow. In "Manipulating Digital Landscapes," the first module of our Digital Tools of the Trade virtual production course, students will spend a large portion of the course working hands-on with Unreal Engine 4, a state of the art game-creation engine that is currently being used by many of Hollywood’s top filmmakers to make feature films and television. Students will learn to build worlds from scratch and manipulate the landscape and objects within them.  This course will rely heavily on small-group workshops to allow for maximum interaction between the instructor and students. 
Course Takeaway
Students will finish this course with a working understanding of Unreal Engine and some accompanying 3D animation technologies. Students will learn how to manipulate virtual objects and environments in Unreal Engine 4, and they will animate a scene with shots that they will capture using virtual cinematic cameras.

TECHNICAL REQUIREMENTS

  • Desktop PC or Mac.
  • Windows 7 64-bit or Mac OS X 10.9. 2 or later.
  • Quad-core Intel or AMD processor, 2.5 GHz or faster.
  • NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
  • 8 GB RAM.
  • OR EQUIVALENT HARDWARE

Course contents

John Inman

 3d Artist, Generalist, and Art Director
About the Instructor
John Inman is a 3d Artist, Generalist, and Art Director with 20 plus years of experience specializing in VFX, commercials, games, real-time training simulations, theme park rides, augmented reality, and graphic design. Projects include the game “Arms of Redemption” by Elder God Games and an augmented reality project for the Chainsmokers.