3D Modeling in Maya

Create 3D objects in Maya and learn how the industry experts model objects and characters for animated movies and shows. 

April 10 - 
May 1, 2022


10am-12pm Pacific
(1pm-3pm Eastern)
The world is on the verge of a major paradigm shift in the creation of film and television content. With rapid advancements in camera technology as well as 3D animation and modeling software, we are approaching the moment where Virtual Production will all but replace traditional practical production methods. With more and more major Hollywood productions utilizing Virtual Production techniques, it is extremely important that the next generation is taught using the tools of tomorrow. In "3D Modeling in Maya" the second module of our Digital Tools of the Trade virtual production course, students will spend a large portion of the course working hands-on with Maya, the industry standard software for creating 3D objects and characters. Students will learn to model realistic looking inanimate objects such as robots and cars.  This course will rely heavily on small-group workshops to allow for maximum interaction between the instructor and students. 
Course Takeaway
In this module students will learn the interface and fundamental modeling and UV mapping tools of Maya to create hard and organic surfaced objects and apply materials and textures to their creations.


  • Desktop PC or Mac.
  • Windows 7 64-bit or Mac OS X 10.9. 2 or later.
  • Quad-core Intel or AMD processor, 2.5 GHz or faster.
  • NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
  • 8 GB RAM.

John Inman

 3d Artist, Generalist, and Art Director
About the Instructor
John Inman is a 3d Artist, Generalist, and Art Director with 20 plus years of experience specializing in VFX, commercials, games, real-time training simulations, theme park rides, augmented reality, and graphic design. Projects include the game “Arms of Redemption” by Elder God Games and an augmented reality project for the Chainsmokers.