3D Animation

Make your 3D objects and characters come alive in this introductory course for aspiring animators and 3D artists.  

Jan. 15 - 
Feb. 5, 2022

Saturdays

10am-12pm Pacific
(1pm-3pm Eastern)
The world is on the verge of a major paradigm shift in the creation of film and television content. With rapid advancements in camera technology as well as 3D animation and modeling software, we are approaching the moment where Virtual Production will all but replace traditional practical production methods. With more and more major Hollywood productions utilizing Virtual Production techniques, it is extremely important that the next generation is taught using the tools of tomorrow. In "3D Animation," the third module of our Digital Tools of the Trade virtual production course, students will spend a large portion of the course working hands-on with Maya, the industry-standard software for 3D modeling and animation. Students will learn to rig 3D characters and objects and create realistic movements.  This course will rely heavily on small-group workshops to allow for maximum interaction between the instructor and students. 
Course Takeaway
In this module students will learn the fundamentals of animation in Maya and utilize the concepts of stretch and squash, anticipation and reaction. Students will learn how to animate the human body and how it counteracts to stay balanced in motion in a walk cycle. Students will also learn to animate mechanical objects. Finally, students will learn how to set up skeletal rigs for their characters and objects that require joints for animation.

TECHNICAL REQUIREMENTS

  • Desktop PC or Mac.
  • Windows 7 64-bit or Mac OS X 10.9. 2 or later.
  • Quad-core Intel or AMD processor, 2.5 GHz or faster.
  • NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
  • 8 GB RAM.
  • OR EQUIVALENT HARDWARE

John Inman

 3d Artist, Generalist, and Art Director
About the Instructor
John Inman is a 3d Artist, Generalist, and Art Director with 20 plus years of experience specializing in VFX, commercials, games, real-time training simulations, theme park rides, augmented reality, and graphic design. Projects include the game “Arms of Redemption” by Elder God Games and an augmented reality project for the Chainsmokers.